Added composite files and other stuff from new locations.All of the textures are now shown (some were previously hidden because of a bug).Fixed bug with re-export of textures from CDK.Fixed assert with user assets in DaEditor.Compatibility with new version of file storage.Usermade ObjectGroups are now visible and fully functional with example.Support for dagor 6 engine (2.01 version).Move the rig and again wait for the scanner to capture the plane. Wait for the tool to instruct you to move the rig to the next position on the pattern the number for that position will appear on the screen. Once the red plane coincides with the green one, stop moving the rig and wait for the scanner to capture the plane. As you do so, also keep an eye on the 3D View window for a red plane (current position) and a green plane (target position)-see Figure 148. Place the rig in its initial position such that the front edge of its base coincides with the color line numbered 1 on the pattern. We advise against clicking Skip and instead recommend waiting for the Artec Spider to reach its optimal temperature. If the scanner temperature is outside the optimal range-for example, you just connected the device to a power outlet-the tool will notify you of this condition (see Figure 147).
Artec studio exporting bnad textures serial number#
A dialog box will open (see Figure 146) enter the serial number of your calibration rig (it appears on the board). You should conduct the calibration only after the scanner has warmed to the optimal temperature.Ĭlick Start calibration. Two indicators on the right panel can help you assess the surface quality (green stands for good results, yellow for satisfactory and red for unsatisfactory). Otherwise, repeat Steps 7–9, click Rollback or press on the scanner. If the yellow surface has no holes and is sufficiently flat, and if the correction results meet your expectations, click Commit or press the button on the scanner. A yellow plane that corresponds to the surface you captured using the corrected calibration settings will then appear in the 3D View window (see Figure 142). Once you finish, the calculation will start. Smoothly move the scanner away from the flat surface to approach the red mark. Look for a new red mark to appear higher on the range meter. Move the scanner smoothly toward the flat surface such that the histogram peak coincides with the red mark on the range meter (see Figure 141). A red mark will appear on the range meter. Place the scanner on a desk or attach it to a tripod, keeping a distance of about 190 mm from the flat surface (see the range meter in the 3D View window).Ĭlick Start correction or press the button on the scanner. If the surface, when captured from a distance within the suggested range, fails to render as flat or contains holes, correction is worth performing. Correction for Artec MHT, Artec MH, Artec L and Artec EVA scanners.You can resolve these issues by correcting or calibrating the scanner.ĭepending on the scanner model, the Diagnostic Tool can operate in one of the three working modes: The scanned surfaces may only be partially reconstructed or may contain holes (for example, the results of bad reconstruction are noticeable on the blue surface in Figure 142). In some cases, owing to careless handling or transportation (jolts, accidental drops or some other reason), the scanner may fail to capture surfaces properly. Every Artec scanner is delivered pre-calibrated. In general, calibration is the process of checking and adjusting a scanner’s measurements by comparing them with the standard (etalon) values. The Diagnostic Tool is a special utility that enables you to calibrate Artec 3D scanners and correct an existing calibration. Notes Regarding Scanner-Calibration Files.Correcting Field of View for EVA, MHT, MH and L Scanners.Surface-Consistency Detection During Import.Registering Artec Studio as Default Viewer.Using Sections to Measure Area and Volume.Placing Objects on Coordinate Plane (Positioning Tool).Moving, Rotating and Scaling (Transformation Tool).
Artec studio exporting bnad textures manual#